AI Insights · Timothy · October 2022
Top 5 Hypercasual Games Performance in France, Q3 2022
Discover the performance trends of the top 5 hypercasual games on a unified platform in France during Q3 2022, including downloads, revenue, and active users.
During the third quarter of 2022, the top 5 hypercasual games in France experienced varied performance trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into these popular games.
Athletics Mania: Track & Field from POWERPLAY MANAGER, s.r.o. saw a peak in weekly revenue at approximately $3.2K in late July, while weekly downloads reached 1.5K in mid-August. However, the game experienced a decline in weekly active users from 5.2K in late August to 3.4K by the end of September.
Bus Simulator : Ultimate by Zuuks Games showed a notable pattern in weekly downloads, starting strong with 19K at the end of June but gradually decreasing to around 6.7K by the end of September. The weekly revenue also followed a downward trend, starting at $3.9K in late June and dropping to approximately $1.4K by the end of the quarter. In terms of active users, the game saw a significant decline from 74.9K in late June to 36.8K by the end of September.
Ninja Legend Idle, published by hanhaixiao, experienced a peak in weekly revenue at around $2K in mid-August, while weekly downloads saw a high of 1.6K in mid-July. However, the game's revenue dropped to approximately $389 by the end of September, and downloads were relatively low, fluctuating around 300 in the latter part of the quarter.
Piano - music & songs games from MWM - AI Music and Creative Apps maintained a steady performance in weekly downloads, peaking at 7K in early August. The weekly revenue showed a moderate increase, reaching roughly $700 in mid-August, while the active users saw a consistent trend, peaking at 9.3K in early August and stabilizing around 8.2K by the end of September.
NOVA: Fantasy Airforce 2050 by Poligon had a significant increase in weekly revenue, peaking at approximately $1.4K in early September. Weekly downloads, however, remained relatively low, with a peak of 1.7K in late July. The active users increased from 310 in late June to 1.2K by the end of September.
For more in-depth insights and data on these hypercasual games, visit Sensor Tower.